Phong shading
- determine the average unit normal vector at each polygon vertex
- linearly interpolate the vertex normals over the surface of the polygon
- apply illumination model along each scan line to calculate projected
pixel intensities for the the surface points
transparencies
Tutoral on Shading
from
University of California, Davis - Computer Graphics Notes
some examples from Watt 97
Large pdf file on rendering
Learning Rendering - Alan Watt - University of Sheffield
The
POV-Ray site has nice example images.