.nh .po 3 .ce TEST 1 - CS528 .ce REMEMBER NO FINAL .nf Instructor Dr P Juell NAME_______________________ OPEN BOOK May 18, 1990 100 points .fi 1. (30) You are working with a set of data that consists entirely of cylinders. Describe, in some detail the steps you would use to produce a reasonably shaded image. The internal information specifies the coordinate of the center of the bottom disk, the coordinate of the center of the top disk and the radius. Do not use ray tracing. Be sure to change the standard techniques to capitalize on the special information about the objects in the image. 2. (20) Why might a rendering program treat a glass cube differently from a glass window pane? Also specify what type of technique that would be used with each. 3. (20) What is the relationship between the RGB model (for a particular monitor) and the CIE model? 4. (20) Specify the sequence of matrixes to change coordinate systems for the the following. You can leave angles in the sin and cos terms. Do not multiply out the result. Do not worry about the perspective transformation. .br The viewer will be at location (20,20,20) looking at the point (0,0,0). The viewing plane goes through (10,10,10) [That is the viewing plane's normal points in the direction from (10,10,10) to (0,0,0)]. 5. (10) Give a circumstance where you would prefer halftoning (super pixels) over dithering. Give a circumstance where you would prefer dithering over halftoning.