Lecture Material

intro: intro., introduction, OpenGL example, ( a little more detail), ( notes on running OpenGL hardware for working with and displaying graphics, weather glyphs
drawing lines , The GKS graphic definition language , color pallets (in hardware), area filling, more on area filling, problem 2 example,
Matrix operations on images,

TEST1

GUI, 2D viewing: clipping,
3D: view volume, structured graphical items, creating solids, 3D viewing, 3D planes, curves,
3D surfaces, 3D solids, 3D translation example (VRML) (Alt. version), fractals,
visualization (Aircraft sectional (old) Fargo area a little closer and the legend)

TEST2

hidden/visible surfaces 3D translation, 3D viewing/projection, surface shading, (examples Java) (rendering of a cow) ray tracing color (RGB, HSV, HLS), ( SIGGRAPH slides on color ) radiosity,

TEST 3

animation (traditional cel animation, key frames and in-betweening, cycles - or film loops) movie example (from http://www.poserforum.org/ )



Old notes: collections of items - including VTK All of the images all.html, set 2 all.html set 4 all.html set 5 all-html.html
turtle web

High End Graphics Programs: Light Wave examples (notes)


on line notes (University of California, Davis )
color (Manchester Visulaization Center, The University of Mancheseter) Some applets from Brown.
Some scene graph systems for OpenGL http://www.openrm.org OpenRM http://www.libsdl.org Simple Directmedial Layer (SDL)

A tutorial on radiosity using Pov-Ray. More on radiosity showing the orginal Cornell room . And a really nice teapot radiosity example. Some more room examples of radiosity .